![]() I certainly don't look forward to things with Inferno missiles on desert or lunar maps. Two 40's with different speeds, to relieve us from Cicadas.Īnd I wonder what extra variants of previous mechs will show up, both in the 1.8 update and the DLC. Hmm, from a variety standpoint, that's not bad. So that's TEN new 'Mechs to play withĬOIL-S, COIL-M, COIL-L - HBS creation, new beam weapon Since they talk about a derelict ship drifting in from the Periphery and all.īull Shark BSK-MAZ - HBS creation, 95 tons and mounting Thumper cannon(s).Įdit: Plus the Warhammer and Marauder in the free 1.8 update. (out of curiosity, since I've never used mods in BT - how well do the mech models work? Do they have updating hardpoints?)īased on the Hatchetman & Raven Flashpoints in the previous DLC, I'd bet that the 'wacky tech' in Heavy Metal (LBX, Coil, Thumper, Annihilator, Bullshark, etc) are unlocked by the 'Flashpoint Mini-campaign'. But official DLC have their own things they do better - like changing the core code, or doing things that the mods can't do. ![]() (look at the mods for TES & Fallout games, for ex). Mods can always do "more" than the devs can, in the things they can do. If your standard is "well, mods give us more", you were always going to be disappointed. In case Battletech hasn't been sufficiently successful and the DLCs haven't accrued enough profit over time (that's how Games as Service works), then I don't think we can expect more Battletech.Originally posted by Kushko:We get a small fraction of what we already have with mods.for 20 bucks. Once the secret project is out of the door in 2-3 years, the pre-production people may move to develop a sequel to Battletech, or an entirely different game depending on what Paradox is willing to give money to and what the bosses at HBS (Mitch and Jordan) is best for the studio. Once the secret project goes into full production (which is probably after Heavy Metal) then the entirety of HBS will be commited to getting that game out of the door. What do you think Mike McCain has been doing the last 1½ years, for example?Īfter Battletech released last year, parts of the team moved on to the new "secret" project that's been in pre-production for a while, while a smaller part of the staff has worked on the 3 DLCs for Battletech. They commit some of their workforce to pre-production, while the rest (the majority) work on the actual production of the major game that's slated for a release. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread.Ī studio of HBS' size would not be able to develop two major projects simultaneously. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu
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